Nintendo Code Book - David Dayton

David Dayton's Nintendo Code Book
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Chapter t Page 21 
Copyright 2005 David Dayton


TOP GUN (nes) checked-no =>Easy Completion: On level 2, hold U so that you always face the water, and you won't have to fight as many planes, but just the boats and subs. You still have to kill some of the planes, but not as many. If you also move L and R repeatedly, you won't have many ships to fight, either. =>Even EASIER Completion: While playing, hold U+R and you will easily fly past most obstacles. You still have to land, though.
TOP GUN: COMBAT ZONES (gc) checked-no =>All Stages/Planes: Enter your name as |SHPONGLE|.
TOP GUN: GUTS AND GLORY (gb) checked-no |2|WN7WQQT| |5|KNKQWQQ| | 8|XN778Q4 |3|8NQSQQL| |6|CN4XWQQ| | 9|7N7FPQF |4|PNQZQQP| |7|SN7TWQP| |10|FN2FKQF
TOP GUN: THE SECOND MISSION (nes) checked-no =>Extra Planes: When the spotlights appear on the title screen, enter U U D D L R L R B A START and you will hear a tone. Play the game and when you get 20,000 points and you will receive 3 extra airplanes.
TOP RANK TENNIS (gb) checked-no =>Special Serve: To do this serve, press STARTx2. The serve itself will be quite slow, but the ball will seem to drift to the left. Human opponents seem to have a hard time making contact with this. =>Demo Dance: Leave the game on the title screen for a bit for a little dance routine.
TOTAL CARNAGE (snes) checked-no =>Secret Voices/Screen: Start a new game, play until you have the 5th highest score, then die. On the High Score screen, enter your name as YAWDIM (Midway spelled backwards) and press R to find the secret screen. There, try pressing buttons. This supposedly lets you hear secret voices from the arcade version. =>Stage Select: Get the highest score and enter the name FIRE
TOTAL RECALL (nes) checked-no =>Free 1-Ups: Go to the movie theater at the beginning of the game and sit through the credits. =>Continue from Mars: If you've reached Mars and died, wait for the title screen to reappear. Start the game back up and go to the movie theater, then watch the credits. During the credits, hold A+B and you will warp to the Mars level.
TOTALLY RAD (nes) checked-no =>Easy 1-Ups: When you encounter the first green soldier, stand and fight him over and over. He'll keep coming back. Every 100 kills gives a 1-Up.
TOXIC CRUSADERS (nes) checked-no |3276| level 2 |7525| level 3 |3815| level 4 |7011| level 5
TOXIC CRUSADERS (gb) checked-no |02|42029| |03|10019| |04|36629| |05|66209| |06|25089|
TOY STORY (snes) checked-no |251324| Level 2 |421553| Level 3 |343435| Level 4 |151423| Level 5 =>Invincibility: In the first level, go to the dresser and crouch on the lower shelf for about 5 seconds; the power meter will begin to spin, and you will now take no damage. =>Stage Skip: In the first level, crouch on the bucket of soldiers for about 7 seconds. Afterwards, you can skip through and stage by pausing the game and pressing SELECT.
TOY STORY 2 (gbc) checked-no |02|PBPP| |04 |PJBW| |7/8|JBPJ| |10|PBWJ| |03|BJWJ| |5/6|WBPP| |09 |JJWW| |11|BPWW|
TRACE MEMORY (ds) checked-no =>Star Mode: Complete the game and your save game will have a star next to it. Star a new star mode game and you'll find different DAS cards, along with a slightly altered ending. =>Secret Message: Complete a Star mode game and make sure to get the ending where D leaves the island. You should receive a special message/puzzle after the credits. =>Endings: There are two different endings in the game. To get the best ending, you'll need to help D recall of his memories as you play through the game, then make sure to touch his hand near the end of the game. If you do, he'll be able to leave the island. If not, he'll stay on it. =>Special Books (US Version): There are two hidden books in the U.S. version of this game. You can only read their titles if you examine them -before- picking up the N and E books. * In the Silver Bird room, examine the third book from the left on the N book shelf and you'll find a Zelda reference. * In the Gold Bird room, examine the far left book on the E book shelf. The title is a reference to the GameCube Fire Emblem game.
TRACK & FIELD (gb) checked-no =>Weird Tricks: For some weird effects, try the following... * Ground a UFO: In the hammer throw, toss the hammer at maximum power and at 80 degrees. * Froggy: In the Triple Jump, land a couple of yards short from the pit. * Blooming Flowers: Hit your Archery arrows in the ground between the 40 and 50 yard marks in the 70 yard shot.
TRACK & FIELD II (nes) checked-no | country | day 2 | day 3 | day 4 | final | | U.S.A. |1GG36VR54|HGG3KURN2|1GG36URN4|1SS3KVJ5C| | Korea |MLGF6VRIC|MDS3KURYC|MDS36URIC|4DG3KVJY4| | China |CLS36VRGC|BDS3KURGC|BDS36URSC|CDGFKVJS4| | Kenya |ISSF6VRFC|YGGFKUR3C|YGS36URFC|YSSFKVJDI| | U.S.S.R. |RSS36VRWC|RGS3KURO4|JSSF6UROC|JSSFKVJWC| | Canada |ILGF6VRDC|YLG3KURDC|IDGF6URDC|ISL3KVJDC| | France |TLS36VRCC|2LGFKURBC|TDS36URCC|2LSFKVJCC| |W. Germany|NDS36VR24|5DG3KUR22|NLG36URTC|NDG3KVJTA| | U.K. |ZYGF6VRM4|AYG3KURM4|AYS36URMC|AYSFKVJMC| | Japan |SSS36VRPC|SSS3KURPC|SGG36URX4|SSGFKVJPC| =>Super Hammer: Swing with your power meter as low as possible, make the angle 80 degrees and toss. The hammer will drop inches away, but you'll get credit for 92.04 meters!
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