Nintendo Code Book - David Dayton

David Dayton's Nintendo Code Book
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Chapter l Page 13 
Copyright 2005 David Dayton


THE LEGEND OF ZELDA: A LINK TO THE PAST/FOUR SWORDS (gba) checked-part =>Free Green Potion: In the Light World, north of the circle of rocks in the northeast section of the Light World, you will find a cave hidden behind a waterfall. Within this cave is a -Mysterious Pond- which will upgrade a boomerang or shield tossed into it... OR fill an empty bottle with Green Potion. =>Sword Upgrade: In the dark world, the Pyramid of Power has a large crack in it which can be blown up with a Super Bomb. When you do so, you will find a Fairy Fountain -- try tossing your Master Sword inside. =>Magic Powder: Near the Smithy's Shop in Kakario Village is a pit... pound the peg in front of it and hop in to meet a strange creature that will double your magic supply. =>Heart Containers: See the SNES Link to the Past entry. ->Four Swords Endings: If you complete each level with 1000 team rupees or more, you'll get silver keys and receive the ending 1 when you beat Vaati. * Complete all levels with 3000 or more rupees to get gold keys and ending 2. * Complete all levels with 5000 or more rupees to get hero keys and ending 3. ->Palace of the Four Swords: Once you beat both A Link to the Past and the multiplayer Four Swords game, this new dungeon will become available in LTTP. A new hole will appear on the right side of the Pyramid of Power in the Dark World; this leads to the Palace of the Four Swords. Complete this dungeon and you'll be rewarded with a new ending sequence. After the ending plays, the game will present a detailed log showing how many times you used each of your items during the course of the game. ->Lumberjack's Riddle Quest: Earn 10 medals in Four Swords and the lumberjack sitting in the Lumberjacks' House will challenge you to a riddle game. Complete the game to win the Hurricane Blade attack. * You earn one medal each time you complete a level of Four Swords with the highest score of any of the players. You can earn these medals even when you replay a level.
THE LEGEND OF ZELDA: COLLECTOR'S EDITION (gc) checked-yes =>Please see THE LEGEND OF ZELDA (nes). =>Please see ZELDA II: THE ADVENTURE OF LINK (nes). =>Please see THE LEGEND OF ZELDA: OCARINA OF TIME (n64). =>Please see THE LEGEND OF ZELDA: MAJORA'S MASK (n64).
THE LEGEND OF ZELDA: FOUR SWORDS ADVENTURES (gc) checked-no =>Extra Shadow Battle Stages: To unlock five additional battle arenas, simply complete the Hyrulean Adventure mode.
THE LEGEND OF ZELDA: LINK'S AWAKENING (gb) checked-part =>Almost Free Bow: After buying the bow, and as the rupees are zooming out of your hands, press A+B+START+SELECT simultaneously and save your game. When you continue the game, you will have your bow and most of your rupees too. =>Bomb Arrows: Simply choose the Bombs and Arrows as your two button items, then press A+B to shoot an exploding arrow. =>Swim In The Raft Ride: After renting the raft, sail to the second waterfall and fall down the left side. Just as you leave the screen, press SELECT to go to the map, then press SELECT again to return to the game. If done correctly, you will drop 2 screens and land on an island. You can swim in the water IF you have the flippers. Also, if the Rooster is following you, you can fly around and grab all of the stuff floating in the air. =>Warp To Raft Shop: To warp from the fishing game to the Raft Shop (you must have the flippers to do so), catch a fish in the game, and when the fisherman(mouse?) asks if you want to try again, select NO and press A+B+START+SELECT simultaneously. Choose RETURN TO GAME, then hop into the pond and swim left offscreen. On the new, scrambled screen, walk around until you appear in front of the Raft Shop. =>Stealing: If you are pathetic, lousy, and otherwise worthless when it comes to this game, do what losers in real life do - steal. Go to the main Tool Shop, grab an item from the display, then quickly sneak behind the merchant and rush out of the door when he is looking away, you miserable thief you. Naturally, the islanders will treat you a bit differently after this ... and the merchant will be waiting for you... bwaa haaa haaa haaa haaa! =>Winning at the Trendy Game: Use the B button to move the claw directly over the top left corner of the item-laden conveyor belt, then wait until the item that you want is in the middle of the right vertical side of the belt. Tap A once. =>Bug Warp: This is not a trick, but a bug in the game... stand at the edge of a screen (by an exit), start to move to the next screen, but push SELECT before the screen changes. Press SELECT to return to the game and (if you timed it correctly) you will be exactly 1 screen away from where you were. Of course, you could be hopelessly stuck in a rock, but that's the price you pay for cheating. You can use this trick to keep Marin with you for the entire game; take a warp to Mabe village, and use the trick to warp past the screen she normally leaves you at, and she will be with you for the rest of the game. This doesn't work in the Million Seller edition of the game, nor in the DX edition. =>Special Music: This brings back memories of the original Legend of Zelda. On the Name Select screen, enter the name ZELDA and you will hear a remix of the classic Hyrule theme. =>Poultry Attack: Repeatedly attack an innocent chicken. Soon you will suffer. =>Rough Landing: If you leap off a ledge while Marin is following, she will land right on top of you... and respond. =>Powder Power: Try sprinkling it on the Ghost's Grave, the trees in front of Seashell Manor, and the bones in the desert. =>Goomba Power: Stomp Goombas for hearts. =>Pol's Voice: Pol's Voice, the rabbit-like thingy, hates music. Play the Ballad of the Wind Fish to make him self-destruct. =>Boomerang Border: When you have the Power Bracelet, Rooster, and Boomerang, you can use all three to become the Linkinator. Grab on to the rooster's legs and toss the boomerang. The boomerang will circle around you, mowing down enemies. =>Marked Cards: You'll come across three enemies with changing suits. If you whack 'em and stop them all on the same suit, they'll disappear. If you stop them all on Hearts, however, they'll turn into hearts. =>Alter the Enemy: Try sprinkling Powder on some enemies. They may turn into easier to defeat enemies. Try this on Kukemages (the ones that electrocute you when you hit them with your sword), then talk to them to hear some secret info about a (then) upcoming Nintendo product... =>Do The Link: First of all, have Link equip the Boots and the Shovel. Start to dash with your boots, but before taking a step, use the shovel. Link will start running in place until you press the control pad. =>Find Bombs: Defeat the Bombites in the Dungeons using Bombs and they'll leave a lot of bombs behind. =>Wandering Walrus: If you play the Ballad on the screen the Walrus appeared on, he'll return for a brief period of time. ->Dig the Reflection: When facing Agahnim's Shadow, use the Shovel instead of the Sword to reflect his spells. Why does this work? I dunno. =>Stare Down: When facing Dethl, the final boss that looks like a one-eyed lobster, use a boomerang instead of arrows. After doing this, kick yourself for wasting all that time trying to kill him with arrows. Your humble author certainly wanted to. =>Buggy, Buggy Ga-aame: Another bug! In the Angler's Cave, there is a room with a pressure pad on the top, next to a door. If you enter this room without the flippers, it seems that the jump to the pad would be impossible. However, it isn't. The problem is that if you make the jump before opening the door leading to the flippers, then use your last key on the locked block behind the door... you can't get the flippers. The only other key is under water, and you need that key to get the flippers so that you can get the same key out of the water. Advice - don't jump. =>Wall Test: Hold out your sword and tap against walls to see if you can bomb them; hollow walls make a different sound. =>No Death Points: Normally, if you die and save the game, you will have 1 point added to your death counter (visible on the player select screen). However, if you press A+B+START+SELECT while Link is doing his death spin, and choose "Save and Quit", your current game, with all items, will be saved and you WON'T increase the death counter. ->Marin's Comments: Marin will say various things while she follows you. Try whacking chickens, examining chests, breaking pots, jumping into the Mabe village well, exiting a dungeon when you are about to die and beeping like crazy, talking to the bear chef, playing the ocarina, and going to the Trendy game. The Trendy Game actually gives you a small cartoon, of sorts, if you take Marin to it. * Violent Marin: Normally when you whack a chicken whilst Marin is following, she will let you know what a lousy person you are. Sometimes, however, she laughs and tells you to keep hitting them. I have seen this once. I've heard from other people who have seen this. There seems to be no way of MAKING this alternate text appear. Grumble. One source says if you hit a chicken 20 times, on the 21st time she will cheer you on. ->Locations of the Items: Set up a grid map, using the letters A-P for the vertical axis and the numbers 1-16 for the horizontal axis. Therefore, the top left corner is A-1, the bottom left corner is P-1, and the bottom right corner is P-16. Each block equals 1 screen. Use this map of the overworld to find... * Pieces of Heart... (1) 1K[well], (2) 2I[fishing game], (3) 5E, (4) 3G[cave], (5) 15M[underground-blast wall], (6) 7I[blast wall in cave], (7) 15C[in water in cave], (8) 7H[under grave cave], (9) 14M[cave] (10) 9H[moat], (11) 8A[cave-bomb wall], (12) 2A[thru Turtle Rock] * Secret Seashells... (1) 4K[grass], (2) 2K[doghouse-dig], (3) 2H[chest], (4) 4N[dungeon-bomb], (5) 6K[dig], (6) 11I[enter Seashell Manor with 5 shells],(7) 10L[rock], (8) 9K[dig near owl], (9) 10O[grass], (10) 7N[chest], (11) 11I[enter the Manor with 10 shells], (12) 15K[statue/stairs], (13) 5K[tree], (14) 16P[rock], (15) 11N[dig], (16) 7P[house-help ghost], (17) 9P[grass and water], (18) 13G[thru lvl 6], (19) 7K[grass], (20) 9H[pit-use rooster], (21) 12I[grass], (22) 5H[dig], (23) 13A, (24) 14B, (25) 3N, (26) 15A NOTE: Once you've cashed in 20 shells for the level 2 sword, any shell chests remaining will yield 100 rupies.
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