Nintendo Code Book - David Dayton

David Dayton's Nintendo Code Book
ChapterIndexSystem


Chapter l Page 12 
Copyright 2005 David Dayton


LEGEND OF THE MYSTICAL NINJA 64 (n64) {*} please see MYSTICAL NINJA STARRING GOEMON (n64)
LEGEND OF THE RIVER KING (gb) checked-no =>Bonus Level: Catch at least one of each type of fish, then catch the guardian. After the credits roll, you will see the words "Funland Unlocked" Restart the game and stay in the inn in level 1, and you will be able to get to level 5... with a small lake that contains every type of fish in the game. =>Music Trick: While fishing, pull in your line, but rather than casting, press A enter enter the Tools menu. Go to Memo - Fishing Record, where it lists the fish you've caught. Exit and return to casting, and music will be playing as you do. =>Money Trick: Go to the Stream with the fly rod. When Uncle asks for Ayu, just keep catching them and cashing in. When one side of the river is out, try the other side. If you empty the Stream, just go in and out of the building to replenish the Stream.
THE LEGEND OF ZELDA (gba) checked-yes =>Please see THE LEGEND OF ZELDA (nes). =>Delete All Saved Data: Hold [L]+[R] while turning on the GBA. A menu will appear, asking if you'd like to erase all saved data. =>Quick Save: Press START to enter your item menu, then hold SELECT and press U to make the Save/Quit menu appear. If you save your game this way, the death counter on the main menu won't increase.
THE LEGEND OF ZELDA (nes) checked-yes =>2nd Quest: Enter your name as ZELDA to begin in the 2nd quest. =>Quick Save: Press START to go the the subscreen, then press CNTRL II: U+A to go to the SAVE/CONT/QUIT menu. =>Don't Pay: If you break an old man's door and he asks you to pay for the repair, press CNTRL II: A+B to escape. =>Open Doors: Some of the dungeon doors will open up if you simply exit the room and come back in. For example, in the first dungeon of the first quest, enter the entrance, walk back outside, then return into the level. The locked door will now be open. =>Locations of the Items: Set up a grid map, using the letters A-P for the horizontal axis and the numbers 1-8 for the vertical axis. Therefore, the top left corner is A-1 and the bottom right corner is P-8. Each block equals 1 screen. Use this map of the overworld to find the following items. NOTE: Link begins in H-8. c/b/t/w/s/r = Use/Move a Candle/Bomb/Tombstone/Whistle/Statue/Rock First Quest... Hearts: H-5c, L-8b, M-3b, P-3, P-6 White Sword K-1, Magic Sword B-3t, Letter O-1, Bracelet E-3s Dungeons: H-4, M-4, E-8, F-5, L-1, C-3, C-5w, N-7c, F-1b Second Quest... Hearts: A-3t, G-1w, K-4w, P-3, P-6 White Sword K-1, Magic Sword J-1r, Letter B-2r, Bracelet E-3s Dungeons: H-4, E-4s, M-4w, L-2r, F-5, A-4t, M-7c, J-2b, A-1b
THE LEGEND OF ZELDA 2 (nes) {*} please see ZELDA II: THE ADVENTURE OF LINK (nes)
THE LEGEND OF ZELDA: A LINK TO THE PAST (snes) checked-yes =>Free Green Potion: In the Light World, north of the circle of rocks in the northeast section of the Light World, you will find a cave hidden behind a waterfall. Within this cave is a -Mysterious Pond- which will upgrade a boomerang or shield tossed into it... OR fill an empty bottle with Green Potion. =>Sword Upgrade: In the dark world, the Pyramid of Power has a large crack in it which can be blown up with a Super Bomb. When you do so, you will find a Fairy Fountain -- try tossing your Master Sword inside. =>Magic Powder: Near the Smithy's Shop in Kakario Village is a pit... pound the peg in front of it and hop in to meet a strange creature that will double your magic supply. =>Houlihan Room: The Chris Houlihan room is a top secret, money-filled room which is nearly impossible to find accidentally, and difficult to enter even if you know that it exists. You must have the Pegasus Boots and either Boomerang to enter. First of all, begin your game at the Sanctuary. Switch your item to the Boomerang, then dash out of the Sanctuary and down to the road. Dash left, then down, then right. You will now be at the left of the castle. Dash to the secret passage you used to enter the castle at the beginning of the game. Dash down the path leading to it, dashing through the plant at the end of the path, then dash right into the plant over the passage and you will drop into the Houlihan Room. However, during all your dashing to get there, only stop to stun enemies with your Boomerang (I'd only stun those which would be directly in my way), don't bounce off of any objects, and try not to hit or run into any enemies or to let them hit you. If you did all of this correctly, you will arrive in the Chris Houlihan room, containing a congratulatory message from Chris and about $225 (in case you're wondering, Chris won an old Nintendo Power contest for appearing in a game). Rumor has it that this trick can also be done if you run from Link's House, but it is still unclear. I have only been able to get it to work from the Sanctuary as mentioned above. =>24 Pieces of Heart = 6 Heart Containers: 1)Enter the Lost Woods north of the Fortune Teller and walk north. Find the 3x3 patch of bushes and cut the center bush. 2)In Kakariko, fall into the well northwest of the bottle seller. Bomb the rocks. 3)Enter the house of the fighting brothers and open a passage to the left. Exit the bottom door of the left room and complete the maze in 15 seconds or less. 4)Go to the basement of the Thieves' Hideout and bomb the cracked wall. 5)Enter the Watergate at the Swamp Entrance, go to the far room and pull the right lever. Exit the Watergate to find the piece to the west. 6)In the northeast corner of the Great Desert is a cave. Find the room with Aginah and bomb the bottom wall. 7)West of the Sanctuary is a pile of rocks - dash it. 8)Enter the Desert Palace and come out the west exit and go to the southwest corner of the desert. 9)Get the Flippers at Zora's Falls, then travel south. Go over the 1st fall, but turn west instead of falling over the 2nd. Walk up the slope and continue west. 10)Walk around the left side of the rock formation in front of Spectacle Rock and drop off onto the lower ledge. Go into the cave and proceed to floor 2F. 11)On top of Spectacle Rock 12)After defeating Agahnim, walk down the 1st stairs, then down the stairs on the right. Go right, drop, go up and around to the right. 13)Dash into the Strange Tree (after killing Agahnim). Enter, climb the stairs, and bomb the right wall. 14)There is a circle of stones in the northwest corner of Ice Island. Stand inside and Mirror warp. 15)In the Dark World, go south of the Haunted Grove to a circle of shrubs. Stand in the center, Mirror warp, and enter the cave. 16)Go to the Dark World version of the maze game (see #3). Dig. 17)Climb the ladder on the north side of the Dark World's cemetery and Mirror warp. Enter the cave and bomb the far wall. 18)Enter the cave of the sign reading "I'll blah blah give Piece of Heart blah Cape." Go to floor 2F, cross the hole, through the bumper, and out the door. 19)In the Village of Outcasts, enter the hut with the Chest symbol. Play. 20)Pound the 22 stakes south of the Dark World Smithy and enter the cave. 21)In the Great Desert, find the Warp Tile under a heavy rock and warp to Misery Mire. Fall off the ledge and go north and enter the west 'mouth'. 22)Enter the dead-end in the northeast corner of Misery Mire, Mirror warp, lift the stone and enter the cave. 23)Go west from Turtle Rock, lift the 1st large rock, enter, go up and over the invisible bridge, and continue until outside. 24)Go near the right door on the narrow ledge outside the Turtle Rock dungeon , Mirror warp, enter the cave, kill everything, and go through the open door.
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