David's Nintendo Code Book

Title Index
System Index
How to read these codes

SUPER METROID (snes)

checked-yes =>Charge Screw Attack: Power up the Charge Beam and don't release the fire button. Spin-jump through an enemy, and you'll kill them as if you had the Screw Attack. =>Special Attacks: Each beam item has a special attack which is not found within the manual nor within the game. To perform them, you must have the Charge Beam, a Power Bomb, and at least one additional beam item. Select the Power Bombs; next, select the Charge Beam and -only- one other beam. Now simply hold down the fire button to charge your weapon, and the special charge attack will activate, using one Power Bomb in the process. Each Each weapon in combination with the charge has a different special attack. =>Crystal Flash: To restore your energy using the Crystal Flash Power Bomb technique, you must have at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs; all will be used up in this feat. You must also have less than 50 energy units remaining and no energy in your reserve tanks. Press Dx2 to morph into a ball, highlight the Power Bomb icon, then hold D+[L]+[R] and hold the fire button to drop a Super Bomb. Hold all three buttons and D until Samus is engulfed in a blast of energy-giving light. This will happen a second or two after the explosion ends. You must not release any of the buttons or D until it starts. =>Super Dash Jump: You must have the Super Dash Item to do this. Run until you begin to flash, then quickly press D. You will be flashing; now just press in the direction you want to go, jump, and you will fly in that direction. * Use [L] and [R] to aim diagonally (please note that these are the default buttons for aiming diagonally up and down with your gun; if you changed the settings, use the appropriate buttons). * To do a horizontal dash jump, charge up as above, face the direction you want to jump, press jump then immediately tap the PAD in the direction you want to jump. * This trick works well during your escape from the planet at the end of the game. In the passage before the vertical shaft from the first Metroid game, begin dashing, run through the wall into the shaft, stand on the left side of the shaft, and JUMP straight to the top. =>5 Bomb Trick: Fully charge any weapon, hold the fire button, press Dx2 to morph into a ball. Release the button to set a bomb... you will drop five bombs instead of one. =>Easy Kill: To quickly kill Dorigon (boss at end of Maridia), use the Grappling Beam to latch onto one of the electric side panels after Dorigon grabs you, and he will be electrocuted in a few seconds. =>Auto-Weapon Select: Hold Y (or whatever your weapon deactivate button is) while selecting a weapon, and the weapon's icon will flash. After using the weapon, it will automatically switch off. =>Endings: Beat the game in less than 3 hours to see Samus out of her armor. Below 5 hours she appears without the helmet, and if it takes you more than 5 hours, she appears clad in the entire suit of armor. Also, if you free your furry animal friends while escaping the planet (check out the room that held the bombs in the beginning of the game), you will get a "special bonus" ending; when the planet blows up, a tiny little speck of light flies off to the right - the animals, escaping. =>Bomb Jump: It is possible to use bombs to propell yourself into the air. Curl into a ball, drop a bomb, and keep dropping bombs as you get bounced into the air. If you time it correctly, you can climb higher and higher using just the bomb blasts. Rapid fire controllers help.

Copyright 1994 - 2011 David Dayton
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