David's Nintendo Code Book

Title Index
System Index
How to read these codes

SUPER MARIO BROS. (nes)

checked-yes =>Continue: On the title screen, hold A and press [START]x2. You'll continue from the beginning of the world you were in. =>Hidden Lives: Every x-1 level contains an invisible block with a green 1up mushroom, but it is only there if you've warped to that stage! Otherwise, it isn't. Odd, eh? Even 1-1 has one. =>100 men: When at the end of a level with a flight of steps and a Koopa Troopa walking down, if you jump on the left side of the Koopa's shell at JUST the right time, Mario will bounce up and down as the shell slides from under his feet, rebounds off of the steps, and slides under his feet JUST as he lands. Points will build up until they become 1-Ups. * Tip: In world 3-1, stand on the staircase before the flagpole, as far to the right on a block as you can. Let the first Koopa Troopa go by, then jump straight up to stomp on the second one and start up the lives trick. Try a very short and quick hop. =>Extra Lives: While almost everyone knows this, someone might not. If you kick a koopa shell, it will kill enemies. As it hits more and more, the point values increase. Eventually it will earn extra lives. =>Kill Bowser: Wanna kill Bowser, King of the Koopa? Instead of grabbing the axe, zap him with fireballs until he dies. In every level but level 8-4, the fake Bowser will disappear to reveal who you were really fighting. =>Fireworks: Touch the flagpole at the end of a level when the timer's last digit is 1, 3, or 6. =>Location of Warp Zones: * World 1-2 to Worlds 2/3/4: Instead of going through the final pipe in the underground area, use the elevator to jump on top of the brick ceiling. Run right and you will find the warp zone. * World 4-2 to Worlds 6/7/8: Right after you find several ? blocks and an elevator, you will see a platform of 3 bricks high overhead. The first brick on the left yields a vine leading to the warp zone. To reach the vine, jump up and hit the 4 invisible blocks found under the platform. * World 4-2 to World 5: Again, instead of going through the final pipe of the underground stage, run overhead on the ceiling to reach the warp zone. =>Minus World: This will only warp you to the inescapable "Minus World" in the NES Super Mario Bros. This will not work in SMB on Super Mario All*Stars nor in Super Mario Bros. Deluxe. 1) Stand on top of the exit pipe and scroll the screen as far right as possible. To scroll the screen, simply run to the right, then back to the left as far as the end of the pipe, then back again; this must be done several times. (The screen should move such that you should be able to see a little bit of the black warp room to the right). 2) Jump up and break the second and third bricks from the right -- be sure not to break the first brick. 3) Here's the tricky part: have Mario stand on the pipe with one foot off the edge. Be sure Mario is facing left. Jump up using the A button. When Mario is in the air, move to the right using the Control Pad. Be sure you do not break the remaining brick; if you do, you will not be able to enter the Minus World. If you time this correctly, you will be pulled into the bricks (the back of Mario's head will catch the brick). NOTE: Do not move right until AFTER you are in the air, and make sure to never face right. 4) Walk through the bricks to the right and immediately enter the first pipe on the left. You will be transported to the Minus World. The second pipe will lead to world 5 ... just like in the SNES version! =>Walking Through Bricks: In World 1-4, walk right until you come to the long hall after the power-up block. Note how the ledge above your head begins a few blocks after the one you are standing on. Scroll the screen until there is a small gap in the top left corner between the above ledge and the edge of the screen. Jump up into the space at the far left of the screen. Mario needs to be stuck in this space and his head should be touching the top layer of bricks (if you are not able to get stuck, you must scroll the screen until the space is narrow enough to get stuck). To enter the bricks, use the Left arrow of the Control Pad while repeatedly pressing A. Mario will jump and progress into the bricks - watch out for the Fire Bars! Continue to press Right and Mario will fall back out. This trick can be performed in other stages of the game. =>Little Fiery Mario: You must be Super or Fiery Mario when you reach the fourth level of any of the first seven worlds. When you get to Bowser, run past him until you are next to the axe. Wait until Bowser has turned and has almost reached Mario, then jump! If you touch Bowser and the axe at the same time, you will beat the level while being partially defeated! When you start the next world as a "Super" Mario, grab a Super Mushroom to turn into Little Mario! Now, grab a Fire Flower and become Little Fiery Mario! This basic effect will last until you die - remember, your final form before death will be "Super" Mario. =>Avoid Bloober: In water levels, walk along the floor and the Bloober squids won't hurt you. =>Dancin' Mario: Climb a vine into a bonus room, then get back on the vine and keep climbing up. Mario will start a weird bobbing dance when he reaches the top. =>Over the Pole: In level 3-3, you can actually jump OVER the flagpole. However, you'll be stuck in a neverending level if you do. =>Mushroom Jump: It's possible to jump "off" a Super Mushroom or Fire Flower. Fall on either item WITHOUT holding down A. While the "power up" animation plays, hold down A. After the power-up animation finishes, Mario will hop into the air. Note that this won't work if you're Fiery Mario and grab a Fire Flower, as the power-up animation doesn't play.

Copyright 1994 - 2011 David Dayton
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