David's Nintendo Code Book

Title Index
System Index
How to read these codes

MICRO MACHINES (nes)

checked-no -- Another unlicensed game -- =>Magic Qualify: When a race is over, hold U+[SELECT]+B until the screen changes to the water color. Press [START], and you will find that you have qualified, regardless of your performance. =>Race 2 (Desktop Dropoff): When you jump off the folder, pause the game. The screen will go white; unpause the game and you will find yourself with an extra life (which may not show until you finish Tuff Trax or loose a race). =>Race 4 (Sandy Straights): Go backwards until you get to the first bend, which is near the water, and then pause the game. The lap counter will decrease. Turn around and cross the line for an easy victory. =>Race 7 (Hangman's Curve): Go to the bottom left of the track, leaving the other vehicles behind, and you will find a large oil drum. Drive into the spout as fast as you can, then pause the game several times. The screen should turn white, and you will win. =>Race 9 (Sahara Straights): Follow the track until you see a footprint in the sand. Drive into the bottom of the footprint and then pause the game. The screen will turn white; unpause the game to receive turbo. =>Race 10 (Potted Passage): Follow the green pipe down until it disappears into the plants. Get your chopper into the gap, pause the game, and the screen will turn white. You now have the super glue grip.

Copyright 1994 - 2011 David Dayton
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