David's Nintendo Code Book
MEGA MAN III (nes)
checked-no
=>Create-a-Password: Simply fill in the dots according to the tables below.
Blue balls indicate that a specific PAIR of robots have been destroyed, so
do not include a robot's red ball if he was in a blue ball pair. Also, when
in the Doc Robot stages <after beating all 8 robots>, be sure to include
blue balls in F4 A3 D3 B5.
|enemy |red |blue| Energy Tank Codes:
+===========+====+====+ Use RED Balls!
|Spark Man | F4 | F4 | Zero = C5
|Shadow Man | D6 | | One = E6 Suggested order: Snake, Gemini,
+-----------+----+----+ Two = E4 Needle, Spark, Magnet, Hard, Top,
|Top Man | A3 | A3 | Three= B4 Shadow, "Shadow", "Needle", "Gemini"
|Snake Man | F6 | | Four = A5 "Spark"
+-----------+----+----+ Five = C1 Wood - Snake, Heat - Top, Air - Spark,
|Needle Man | D3 | D3 | Six = D2 Crash - Hard, Flash -Needle, Bubble -
|Magnet Man | F5 | | Seven= C3 Shadow, Metal - Magnet, Quick - Gemini,
+-----------+----+----+ Eight= F2 Turtle - Top, Rock - Hard, Clone-Snake
|Gemini Man | B5 | B5 | Nine = A6 Pinbot-Spark on turret, Jet on Wily
|Hard Man | C4 | | PeaceKeeper-Punch head, Snake on Wily
+===========+====+====+
===Doc Robot Stages==== Remember, all Doc Robot
+=====================+ stages require blue balls in
|"Spark" | A1 | A1 | F4, A3, D3, and B5
|"Shadow" | A4 | |
+-----------+----+----+
|"Needle" | B2 | B2 |
|"Gemini" | B6 | |
+-----------+----+----+
=>Freeze Code: Hold CNTRL II: U to slow the action, CNTRL II: U+A to freeze
the enemies.
=>Super Jump: Hold CNTRL II: R to do super jumps.
=>Invincibility: Hold CNTRL II: R and jump in and out of a pit. You won't die,
but your energy will eventually drain away. When you have no energy left,
jump out of the pit onto the ground and release CNTRL II: R. You will be
invincible to everything but spikes and pits. If you regain any life energy,
however, you will lose your invincibility.
=>Weird Code: In the Gemini Man stage, try to slide past Proto Man. If you
do, the game graphics will scramble and the music stops. It might be easier
to get past him if, as soon as you enter the screen, you do a super jump
into to area past Proto Man (that he normally blows up).
Copyright 2010 David Dayton
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