David's Nintendo Code Book
MARIO KART 64 (n64)
checked-part
=>Mirror Courses: Receive the Gold Cup in all 4 races in the 150cc Class, and
the game will offer a new course setting, the Extra Class. This class allows
you to run all the racetracks, but they are flipped into their mirror images
- NOT backwards, as many say. Also, the title screen picture changes.
=>Banana Escape: If you hit a banana peel, immediately break, wait about one
second, then hit the gas. This method should keep you from skidding out.
You can use this in the Battle Mode and not lose balloons to banana peels.
=>Spiny Power: Grab a Spiny Shell and hold the Z button to keep it behind you.
If anyone runs into the back of your car, they'll get knocked out. If they
shoot a shell at you, the spiny will protect you. The shell won't be lost
unless it is hit by another Spiny Shell.
=>Ghost Karts: Beat these time in the specified Time Trial race tracks and you
will be rewarded with the opportunity to race course ghosts.
|Luigi Raceway |01:52.00| |Mario Raceway |01:30.00|
|Royal Raceway |02:40.00|
=>Air Drafting: If you drive right behind another driver for a while, you
should see air running off both sides of your kart (it looks like it does
when you jump off of a ramp). You will then get a short burst of speed,
because the driver in front of you cut down your wind resistance.
=>Turbo Boost: If you press and hold the accelerator button just before
Lakitu's green light flashes, you will zoom ahead with a quick burst of
speed. If you are in the back of the lineup, press the [R] button while
doing the turbo boost to fly over the heads of your opponents.
=>Power Slide Turbos: Go into a turn, pressing and holding [R] to slide. Right
after beginning to slide, quickly press the stick in the opposite direction
of your slide, then pull it back in. The white smoke should turn yellow.
Press the stick back out of the slide, then back in, and the smoke should
turn red. Release [R] and you get a mini Turbo Boost of speed.
=>Neat Shortcuts: On Rainbow Road, you can actually jump off the first hill
and onto a much lower section of the track; just as the hill begins to
get very steep, turn left and jump over the edge... aim it right and you can
land on the path far below. Also, in Wario Stadium it is possible to jump
over the left wall at the beginning of the race. Build up to full speed,
zoom up one of the 3 hills, and jump just as you reach the wall - you will
often jump over the wall and knock a major portion of the track out of the
way.
=>Shell Shock: Enter the Double Decker battle mode, then have a player grab a
red shell and drive to the middle green level. Park another player on the
very top, green level. Move the first player, with the red shell, directly
under the other player, then move back just a bit and shoot the red shell.
The shell will hover on the green level, and it will track the other player
as they drive around the top level.
=>Kalimari Desert Lap: Get a Starman and drive to the second railroad
crossing; turn left onto it and drive into the tunnel. Activate the Starman
just before you enter the tunnel, and Lakitu will appear in the middle of
the tunnel and advance your lap counter by 1. However, getting out of the
tunnel takes about as much time as you save by taking the tunnel.
=>Mario Raceway Time: On the title screen, press [R] to see the best time
trial record for Mario Raceway currently on the cartridge.
=>Item Shield: Grab an item and hold Z. The item will float behind your kart,
and can act as a shield of sorts.
->Super Driving: During a 2-Player race, park one racer in front of an
obstacle or a structure you would like to get to. Take your second racer,
grab a mushroom, drive behind the stationary kart, back up just a bit, then
use your mushroom and jump at almost the same time... you should bounce
over the racer and land on top of whatever you were aiming for. Toad and DK
are a good pair to use for this.
Copyright 2010 David Dayton
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