David's Nintendo Code Book

Titles Systems
How to read these codes

KING'S QUEST V (nes)

checked-no
 |Score|   Password    | Scene:New items
 | 12  |2T3CPJXF1C80KT0| Beginning: Wand, fish, cake
 | 22  |1929FJWF0V80GSJ| Desert: Coat
 | 32  |DC20VHD90V80XCJ| Temple: Old shoe
 | 42  |1D6D1C490V80DB0| Gypsy Camp: Brass bottle, gold coin
 | 66  |2KLC56N90280L28| Witch: Amulet, honeycomb, emeralds, wheel, heart
 | 90  |122891L91080J38| Gnome's Hut: Wax, elfin shoes, harp, puppet
 |104  |0K2C50J51000DF8| Inn: Tambourine, hammer, sled
 |115  |3026JZ010J008GS| Mountain: Rope, leg of lamb
 |135  |3N2BW-C53J8JCWB| Eagle
 |156  |S00K0PC51RF0V50| Beach: Crystal, locket
 |172  |6Y0C8L341R90QVS| Harpies: Iron bar,  fish hook
 |184  |4D0CQH141R90CWS| Modrack's Isle
 |195  |JT500F155R30R18| Labyrinth
 |200  |KB3DSC155R501KJ| Labyrinth Exit: Hairpin
 |216  |4Z1748015Q50PJJ| Pantry 2: Bag of peas, cheese
 |227  |5W0CN8010J50D7D| Mordrack's Lab: Mordrack's Wand
 |240  |630287000058MQN| Final Battle - just pick up the flashing wand.
 =>Labyrinth: When you are in the labyrinth, the screen perspective changes
   depending on Graham's position... thus, up isn't always north. Luckily, the
   compass on the bottom of the screen always points to the north. Follow the
   compass directions to get through the maze like this...
    Starting at the entry (grate) screen, go...
           S S W S W W W N N N E N W N E N E E E S W S W N
    Give the creature the tambourine and get the hairpin. Then, go...
           S E N E N E S E N E E S S S S S W S E.
 =>Labyrinth 2: If you play the tambourine, the monster should run to you. You
   can then trade the tambourine for the hairpin and go directly for the exit.


Copyright 2010 David Dayton
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