David's Nintendo Code Book

Title Index
System Index
How to read these codes

KING'S QUEST V (nes)

checked-no |Score| Password | Scene:New items | 12 |2T3CPJXF1C80KT0| Beginning: Wand, fish, cake | 22 |1929FJWF0V80GSJ| Desert: Coat | 32 |DC20VHD90V80XCJ| Temple: Old shoe | 42 |1D6D1C490V80DB0| Gypsy Camp: Brass bottle, gold coin | 66 |2KLC56N90280L28| Witch: Amulet, honeycomb, emeralds, wheel, heart | 90 |122891L91080J38| Gnome's Hut: Wax, elfin shoes, harp, puppet |104 |0K2C50J51000DF8| Inn: Tambourine, hammer, sled |115 |3026JZ010J008GS| Mountain: Rope, leg of lamb |135 |3N2BW-C53J8JCWB| Eagle |156 |S00K0PC51RF0V50| Beach: Crystal, locket |172 |6Y0C8L341R90QVS| Harpies: Iron bar, fish hook |184 |4D0CQH141R90CWS| Modrack's Isle |195 |JT500F155R30R18| Labyrinth |200 |KB3DSC155R501KJ| Labyrinth Exit: Hairpin |216 |4Z1748015Q50PJJ| Pantry 2: Bag of peas, cheese |227 |5W0CN8010J50D7D| Mordrack's Lab: Mordrack's Wand |240 |630287000058MQN| Final Battle - just pick up the flashing wand. =>Labyrinth: When you are in the labyrinth, the screen perspective changes depending on Graham's position... thus, up isn't always north. Luckily, the compass on the bottom of the screen always points to the north. Follow the compass directions to get through the maze like this... Starting at the entry (grate) screen, go... S S W S W W W N N N E N W N E N E E E S W S W N Give the creature the tambourine and get the hairpin. Then, go... S E N E N E S E N E E S S S S S W S E. =>Labyrinth 2: If you play the tambourine, the monster should run to you. You can then trade the tambourine for the hairpin and go directly for the exit.

Copyright 1994 - 2011 David Dayton
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