David's Nintendo Code Book

Title Index
System Index
How to read these codes

IRONSWORD: WIZARDS & WARRIORS II (nes)

checked-no |DDBMNWMBZZDJ| Air level, cloud area |NRTRZBDTRQDL| Fire level |JJTRJZRZQMWN| Water level |KJTNJWQXRLTP| Fire, Fleetfoot spell |XXTRTDGXRPMH| Water level (in water) |PLTRMBRLNBDR| Icefire Mt. |JBTRHMWQRRWW| Water&blightwater spell |WLTRMBRLNBKR| Icefire, 7-league boots |RGJRNGMMNMQR| Earth stage |BDTRBTTNNGNT| Final level |TXXMNZGRRBKW| 4 elementals |RLTRLZPBMMZK| Start with axe & helmet |NTTMNWLPPDBZ| Begin with equipment |WBTRLZPBDPZW| Start with shield |MQTRLZPBRDZZ| Start with Ironsword |PJTRTGHTGLNM| Start with all armor =>Extra Lives: If you have only 1 life left when saving your game, change the fifth character in your password to a J for 2 lives or to N for 3 lives. =>Continue: Press A or B within 10 seconds of losing all of your Life Force. =>Magic Grab: When you enter a room with a piece of the Ironsword and a door after defeating an elemental, stand next to the door and shoot the Ironsword with your magic. The magic will pick up the piece and you exit the room (as long as you were touching the door); and you'll start the next level with magic and the ability to use it to grab items you can see but not reach.

Copyright 1994 - 2011 David Dayton
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